User Research 📝

User Research 📝

Motivation 🧐

Motivation 🧐

Findings ✍️

Findings ✍️

To determine the users' preferred interface for decision-making, we conducted a survey using the UIs displayed above. Participants were recruited through snowballing and data was collected through a Google form. The survey results were analyzed to identify which interface was most preferred by the users.

To determine the users' preferred interface for decision-making, we conducted a survey using the UIs displayed above. Participants were recruited through snowballing and data was collected through a Google form. The survey results were analyzed to identify which interface was most preferred by the users.

By conducting a thematic analysis, we were able to identify the key factors that influenced users' preference for one user interface over another. Our findings revealed that users prioritised the amount of time spent on decision-making and preferred not to be distracted from the intended purpose of the process. As a result, we concluded that while gamification was helpful, users showed a stronger preference for a poll-based user interface for faster and more definitive decision-making.

By conducting a thematic analysis, we were able to identify the key factors that influenced users' preference for one user interface over another. Our findings revealed that users prioritised the amount of time spent on decision-making and preferred not to be distracted from the intended purpose of the process. As a result, we concluded that while gamification was helpful, users showed a stronger preference for a poll-based user interface for faster and more definitive decision-making.

Gamification or not

Gamification or not

We conducted a study on whether gamification could enhance decision-making for users of an event app. We explored various methods to arrive at a decision and aimed to determine which of the three approaches yielded the best outcomes while also encouraging user participation in the decision-making process.

We conducted a study on whether gamification could enhance decision-making for users of an event app. We explored various methods to arrive at a decision and aimed to determine which of the three approaches yielded the best outcomes while also encouraging user participation in the decision-making process.